Master Mobile Game Architecture from the Ground Up
Build scalable, performance-driven mobile games with our comprehensive architecture program. Learn system design patterns, optimization techniques, and real-world development practices used by successful game studios across Australia.
Explore Our Approach
Architecture-First Learning Method
We teach mobile game development through architectural thinking – understanding how systems connect before diving into implementation details.
System Design Foundation
Start with understanding how game systems interact. We map out data flow, performance bottlenecks, and scalability concerns before writing any code. This approach prevents technical debt and creates maintainable games.
Performance-Driven Patterns
Every architectural decision considers mobile constraints – memory limitations, battery life, and diverse hardware capabilities. Learn patterns that work across different devices and operating systems.
Iterative Prototyping
Build working prototypes that test architectural assumptions. We validate design decisions early through hands-on experimentation, saving months of development time later.
Industry-Relevant Stack
Focus on tools and frameworks actually used by Australian game studios. Our curriculum reflects current industry practices, not academic theory disconnected from commercial development.
Progressive Architecture Mastery
System Analysis & Design Patterns
Analyze existing mobile games to understand architectural choices. Learn common patterns like Entity-Component-System, Observer, and State Machine implementations specific to mobile constraints.
Duration: 8 weeks intensive study
Performance Architecture
Deep dive into memory management, rendering optimization, and data structure choices for mobile platforms. Build profiling skills and learn to identify bottlenecks before they become problems.
Duration: 10 weeks with practical projects
Scalable Game Systems
Design systems that grow with your game. Cover networking architecture for multiplayer features, data persistence strategies, and modular content delivery systems.
Duration: 12 weeks including team projects
Cross-Platform Architecture
Master platform-specific optimizations while maintaining code reusability. Learn iOS and Android architectural differences and how to design for both effectively.
Duration: 6 weeks focused implementation
Real Studio Experience
Our program mirrors how actual game development studios approach architecture challenges. You'll work on realistic projects with constraints and deadlines that prepare you for professional environments.
- Work with version control systems and collaborative development workflows
- Learn code review processes and architectural documentation standards
- Handle legacy code refactoring and technical debt management
- Practice stakeholder communication about technical decisions
- Experience crunch time optimization and emergency debugging scenarios
- Build games that actually ship to app stores with real user feedback
Starting September 2025, our next cohort will tackle a major project simulating a studio environment with product managers, designers, and external testing groups.
Learn from Industry Architects
Our instructors have designed architecture for games with millions of downloads. They bring real war stories, not just textbook knowledge, to every lesson.
Kendall Pemberton
Lead Mobile Architecture Instructor
Kendall spent eight years architecting mobile games at three different Brisbane studios, including two titles that reached top 10 in the App Store. She specializes in performance optimization and has given talks at PAX Australia about mobile game architecture patterns. Her games have collectively generated over 50 million downloads across iOS and Android platforms.
Ready to Build Better Games?
Applications for our autumn 2025 program open in January. Secure your spot in Australia's most practical mobile game architecture course and start building the skills studios actually need.